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How To Use Microsoft Train Simulator Editor Tools To Create Your Own Routes And Scenarios



How to use Microsoft Train Simulator Editor Tools to create your own routes and scenarios






How to use Microsoft Train Simulator Editor Tools to create your own routes and scenarios


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Microsoft Train Simulator (MSTS) is a PC game released in 2001 that allows you to simulate driving trains on various routes around the world. One of the features of MSTS is that you can create your own routes and scenarios using the editor tools that come with the game. In this article, we will show you how to use these tools to design your own railway adventures.


What are the Microsoft Train Simulator Editor Tools?




The Microsoft Train Simulator Editor Tools are a set of programs that let you edit and modify the files and data used by MSTS. They include:


  • Simis Editor: This is a general-purpose editor that can read and write many of the files used by MSTS, such as .ace (texture), .eng (engine), .wag (car), .s (shape), .sd (sound), .act (activity), .trk (track), and .pat (path) files. You can use this tool to change the properties and parameters of various objects and elements in the game, such as locomotives, rolling stock, signals, switches, terrain, weather, and more. You can also use this tool to create new files from scratch or by copying and modifying existing ones. The Simis Editor is available for free download from GitHub.



  • Route Editor: This is a graphical editor that allows you to create and edit routes for MSTS. You can use this tool to draw tracks, place scenery objects, adjust terrain elevation, set track properties, define regions and tiles, and more. You can also use this tool to import and export route data from other formats, such as DEM (digital elevation model), TIGER (topologically integrated geographic encoding and referencing), and BGL (flight simulator scenery). The Route Editor is included in the MSTS installation folder under Editors\RE.



  • Activity Editor: This is a graphical editor that allows you to create and edit scenarios or activities for MSTS. You can use this tool to set up the starting conditions, objectives, events, traffic, services, paths, consist lists, briefings, messages, and more for each activity. You can also use this tool to test and debug your activities before playing them in the game. The Activity Editor is included in the MSTS installation folder under Editors\AE.



  • Shape Viewer: This is a utility that allows you to view and inspect the 3D models or shapes used by MSTS. You can use this tool to check the appearance, dimensions, animations, textures, lighting effects, and collision boxes of each shape. You can also use this tool to export shapes to other formats, such as 3DS or DXF. The Shape Viewer is included in the MSTS installation folder under Utils\ShapeViewer.



  • ConBuilder: This is a utility that allows you to build and test new consists or trains for MSTS. You can use this tool to select and arrange locomotives and cars from different folders and files, change their properties and settings, save them as new consist files, and run them in the game. You can also use this tool to manage your MSTS folders and files, such as deleting duplicates or unused ones. ConBuilder is available for purchase on CD for $30 (US) from Skyline Computing.



How to create a route using the Route Editor?




To create a route using the Route Editor, you need to follow these steps:


Create a new route folder: First, you need to create a new folder for your route under the Routes folder in your MSTS installation directory. For example, if you want to name your route MyRoute, you need to create a folder called MyRoute under C:\Program Files\Microsoft Games\Train Simulator\Routes. Then, you need to copy some files from an existing route folder into your new folder. These files are: RouteProperties.xml (contains general information about your route), TSection.dat (contains track section definitions 04f6b60f66


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